ScreamRide was announced yesterday at Gamescom, featuring a mix of both creating rollercoaster rides in the sci-fi setting, as well as destroying them to get the most screams out of the terrified guests. The visual similarity to Rollercoaster Tycoon 3 is not coincidental, since the game is being made by the same company, Frontier Developments.
We’ll see how the creation+destruction combination will fare in Spring 2015 on Xbox.
Same-sex relationships in Maxis and Electronic Arts’ life simulator game, The Sims, were originally cut from the game and re-added accidentally due to work from an old design document, according to the New Yorker.
Speaking with the publication, programmer Patrick J. Barrett III said that shortly after he came onboard, he was given an old design document to work on for implementing social interactions between sims — one that still included gay relationships. When the game demoed at E3 in 1999, two female Sims were seen smooching during the live simulation, and the company ultimately decided to keep the feature.
Planets³ by Cubical Drift was successfully funded on Kickstarter. They surpassed their $250k goal by an additional $60k in the last week of the campaign. The French team is also updating their website so you can preorder online as a late backer.
The main features of the game are:
Marked progression, with clearly defined zone levels
Scalable UI: you craft what you need (a map, a watch, radar…)
An ‘In Game’ vehicle construction system to build your transport solutions
Natural elements taken into account, such as planets alignment, because all the planets are in motion!
Realism, with features like pipelines to transport resources, different smelting furnaces for metal, electric circuits management, farming and animal husbandry
Supernauts is a game I had on my radar for a while, but until now, not many details were know about this superhero simulation other than it had gorgeous graphics.
Developed at the Finnish studio Grand Cru, the game finally received a preview yesterday at Polygon. They report that the building phase of the game is not unlike Minecraft, while missions involve Lemmings style puzzle solving.
Studio’s CEO Markus Pasula quoted LittleBigPlanet and Lego bricks as inspiration besides Minecraft. “When we founded the studio, we wanted to make games for creative people,” he told Polygon. “So we looked at the games that allow people to do that and thought of how we could bring it to mobile.”