Planets³ by Cubical Drift was successfully funded on Kickstarter. They surpassed their $250k goal by an additional $60k in the last week of the campaign. The French team is also updating their website so you can preorder online as a late backer.
The main features of the game are:
Marked progression, with clearly defined zone levels
Scalable UI: you craft what you need (a map, a watch, radar…)
An ‘In Game’ vehicle construction system to build your transport solutions
Natural elements taken into account, such as planets alignment, because all the planets are in motion!
Realism, with features like pipelines to transport resources, different smelting furnaces for metal, electric circuits management, farming and animal husbandry
Supernauts is a game I had on my radar for a while, but until now, not many details were know about this superhero simulation other than it had gorgeous graphics.
Developed at the Finnish studio Grand Cru, the game finally received a preview yesterday at Polygon. They report that the building phase of the game is not unlike Minecraft, while missions involve Lemmings style puzzle solving.
Studio’s CEO Markus Pasula quoted LittleBigPlanet and Lego bricks as inspiration besides Minecraft. “When we founded the studio, we wanted to make games for creative people,” he told Polygon. “So we looked at the games that allow people to do that and thought of how we could bring it to mobile.”
In very delightful news, SimCity creative director Ocean Quigley has quit Maxis and EA alongside lead architect Andrew Willmott and lead gameplay engineer Dan Moskowitz to go indie! They’ve set up a studio called Jellygrade and Quigley announced on Twitter:
"We were lead developers on SimCity, SimCity 4, Spore and The Sims2. We love making simulations. We’re making a simulation about the dawn of life on earth; about lava, water, rock and the emergence of the first primordial creatures.
We’re starting off on the iPad with a fundamentally new simulation engine. I can’t wait to start showing it off. We’re building the new simulation engine now.”
I’m very happy to see them join tumblr and posting concept images and videos. Welcome guys, we’ll keep a close eye on your new game.
There’s just something about the mixing of retro graphics and modern technology that makes a long-time graphics programmer drool about it. Your childhood memories + your current mad skills, all at once.
Under the Ocean is one of the games I keep a close eye on. It’s similar to Minecraft regarding the survival and crafting aspects, but presented in a sidescrolling fashion while cleverly still navigating around a 3D world (presented in the previous devlog update).
It’s still early in development, but is already on Steam through the Early Access Program. Even better, it’s part of the Summer Sale for the rest of the week at just $2.50. See the trailer and buy it on their Steam page.
www.transporttycoon.com went live to announce that the much loved business simulation game will be coming to iOS and Android later this year.
The press release reveals that Chris Sawyer is overseeing the project and his original code (if I take an educated guess, written entirely in assembly language) is being restored and made running on mobile:
"Transport Tycoon for mobile platforms has been designed and directed by legendary game designer Chris Sawyer, the original creator of Transport Tycoon, Transport Tycoon Deluxe, and Rollercoaster Tycoon 1 & 2. Veteran developers Origin8 have recreated and restored Sawyer’s original simulation code, resulting in the deepest, richest simulation game yet seen on mobile."
If you want a cool wallpaper (2560×1600) you can snag the page’s background from here. You can also follow the game on Facebook and Twitter.